Category: programming

The state of GUI libraries for game development

I find myself complaining a lot about the GUI systems that are designed for game use, rather than for typical desktop apps. For some reason or other, they all seem to fall short in one or more ways. Part of this is perhaps a quest for optimal performance, but I suspect a lot of it…


The Haxe Programming Language

This is just a quick post regarding my experiences using the Haxe programming language over the last couple of days to make a simple 2D game. On the surface Haxe looks like a great tool, being a language that allows you to write the code once and then deploy to a number of platforms, including…


Code archaeology

Something interesting happened today. For a couple of years, myself and colleagues had mulled over a certain ‘killer feature’ that we wished our networking layer had, as it would have made our time implementing gameplay features much easier. Today, while doing some long awaited R+D work on said layer, I found that feature. The sheer…