Category: design

Totally Dishonored, Slightly Disappointed

So, I just finished Dishonored, and I must confess to feeling a little disappointed. So much so that I’m driven to write about it. (Some minor spoilers below.) But, I should probably start off by saying there is a lot that is great about this game. The characters are interesting, the setting is novel, the…


The 10 Games You Should Have Played

This is a belated response to Brian’s post (which is a response to Adam’s post).I’m going to speak as a designer rather than a gamer, and list some titles which I think teach us something about game design rather than necessarily being the best gaming experiences available. Yet I accept they are biased towards my…


The importance of abstraction

From the late 90s to the present day, many commercial games have been focused on some sort of realism – graphical photorealism, real-world physics, etc. Certainly when you look at the man-hours spent on most game software you’ll see far more of it invested in features that further the simulation aspects: eg. the creation of…