Game Development by Ben Sizer

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tools | debugging | design | project management | reviews | programming | c++ | concurrency | quality assurance | mmo | networking

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Latest Posts

A fun bug we found in our MMO

Our server went down for no apparent reason. Turns out that it ran out of memory. Luckily we had a core dump and thus a useful stack trace with relevant parameters intact.

Code archaeology

Something interesting happened today. For a couple of years, myself and colleagues had mulled over a certain 'killer feature' that we wished our networking layer had, as it would have made our time implementing gameplay features much easier.