Tweakable game settings
In any complex game there are often hundreds of settings and values which influence the way the game plays.
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In any complex game there are often hundreds of settings and values which influence the way the game plays.
Our server went down for no apparent reason. Turns out that it ran out of memory. Luckily we had a core dump and thus a useful stack trace with relevant parameters intact.
Something interesting happened today. For a couple of years, myself and colleagues had mulled over a certain 'killer feature' that we wished our networking layer had, as it would have made our time implementing gameplay features much easier.