Game Development by Ben Sizer

tools | debugging | design | project management | reviews | programming | c++ | concurrency | quality assurance | mmo | networking

One man and his blog.

Latest Posts

Agile For Gamedev - A Poor Fit

The release of Cyberpunk 2077 in a poor state last year led to a lot of debate on how game development projects should be managed. Staff were overworked, deadlines were missed, features were cut, and the game came out with serious bugs.

A fun bug we found in our MMO

Our server went down for no apparent reason. Turns out that it ran out of memory. Luckily we had a core dump and thus a useful stack trace with relevant parameters intact.

In defence of Metacritic scores

Back in March it was reported that Obsidian Entertainment missed out on a bonus payment from their publisher Bethesda when their game *Fallout: New Vegas* narrowly failed to score 85 points on the Metacritic scoring system, which aggregates game...

Code archaeology

Something interesting happened today. For a couple of years, myself and colleagues had mulled over a certain 'killer feature' that we wished our networking layer had, as it would have made our time implementing gameplay features much easier.

Dissecting a 'simple' game

Apologies in advance for the length of this entry; there's a short summary in the last paragraph if you're pressed for time!