Tag: design

Dissecting a ‘simple’ game

Apologies in advance for the length of this entry; there’s a short summary in the last paragraph if you’re pressed for time! A few weeks ago, in a moment of extreme boredom, I stopped to watch the snooker player Stephen Hendry score the maximum possible ‘break’ of 147 points. (13 minute video.) Snooker is not…


Does ‘games as art’ have to mean ‘games as metaphor’?

In recent times there has been growing recognition of “games as art”, a term which is necessarily as vague as the wide scope of “games” and “art” allows, but which tends to evoke very specific images. The mainstream games industry tends towards heavily simulation-based 3D games with increased levels of fidelity in terms of rendering,…